Dragon's Dogma 2 Map Preview & Location Navigator
Browse 18 sourced DD2 locations, filter regions and plan visits with local notes. View schematic travel links while the geographic map layer remains pending.
- Geographic map
- Pending layer permission and checked coordinates
- Location navigator
- Working: 18 place references, 5 travel connections
- Diagram
- Original schematic; no geographic scale
- Visit status
- Your local notes; no game-save sync
On this page
Geographic map layer — not available
A reusable geographic layer and checked coordinates have not been established. The location navigator below is available; its travel diagram is a schematic, not a terrain map.
Location navigator — available
Eighteen selected base-world references and five travel relationships. No measured coordinates, terrain layer, scale, travel times, full routes or DLC/postgame marker coverage. Document review is separate from current-platform gameplay testing. Personal visit status is not a record of completed quests, rewards or game-save progress.
18 of 18 referenced places shown. 0 personally marked visited across this sample.
Vernworth
Vermund capital with published oxcart links to Melve and Checkpoint Rest Town.
Confirm the departure station and current service.
Read the connected guide · Game8: Vernworth ↗ · source checked 2026-10-12
Travel connections — schematic, not a geographic map
Original diagram of published relationships. Node positions and line lengths have no geographic meaning. There is no north direction, terrain, scale, travel distance or route optimization. Select a node for its location details.
On narrow screens, scroll the diagram horizontally to see all nodes. Every displayed connection is also listed in text below.
Vermund oxcart references
Battahl ropeway and mine approach
Vernworth → Melve
Oxcart service. Check departures and fares; attacks may interrupt the trip.
Game8: oxcart links ↗Vernworth → Checkpoint Rest Town
Oxcart service. Arrival and permission to cross the border are separate.
Game8: oxcart links ↗Battahl Ropeway Station One → Battahl Ropeway Central Station
Ropeway connection. A recorded connection does not guarantee safe or available service.
Gamer Guides: Station One ↗Battahl Ropeway Central Station → Battahl Ropeway Station Three
Ropeway connection. The published approach uses the westernmost crank and ride to Station Three.
Gamer Guides: mine approach ↗Battahl Ropeway Station Three → Sealed Mining Shaft
Walkthrough approach. Use the inside-gate approach in the guide; no measured walking path is supplied.
Gamer Guides: mine approach ↗
Matching place references
Borderwatch Outpost
Vermund · Settlement · Personal state: Unvisited
Early settlement with documented shops. Check current stock and story access in game.
Vernworth
Vermund · Settlement · Personal state: Unvisited
Vermund capital with published oxcart links to Melve and Checkpoint Rest Town. Confirm the departure station and current service.
Melve
Vermund · Settlement · Personal state: Unvisited
Settlement with Runne’s Apothecary and the Fruit Roborant request in our quest guide. A visit or purchase is not a quest completion record.
Checkpoint Rest Town
Vermund · Settlement · Personal state: Unvisited
Border settlement and published oxcart destination from Vernworth. Arriving does not grant border passage; inspect your actual permit.
Sacred Arbor
Vermund · Settlement · Personal state: Unvisited
Elven settlement in Vermund; use the smithing guide for Elven services. No complete forest route or shop list is supplied.
Bakbattahl
Battahl · Settlement · Personal state: Unvisited
Battahl capital and starting point for regional service visits. Check border access and quest-dependent services separately.
Battahl Ropeway Central Station
Battahl · Transport · Personal state: Unvisited
Hub linked in references to Station One and Station Three. Confirm the boarding point; travel can involve threats.
Battahl Ropeway Station One
Battahl · Transport · Personal state: Unvisited
Boarding point on Bakbattahl’s western side connected to the central station. The source describes stairs; no street coordinate is supplied.
Battahl Ropeway Station Three
Battahl · Transport · Personal state: Unvisited
Destination used in the published Sealed Mining Shaft approach. Check encounters and the inside-gate approach before continuing.
Sealed Mining Shaft
Battahl · Cave · Personal state: Unvisited
Cave approached from Station Three after a ropeway ride from the central station. Handle the gate from inside; this is not a floor plan or loot checklist.
Roderick's Smithy
Vermund · Smithing shop · Personal state: Unvisited
Vernworth shop offering Vermundian smithing. Stock can depend on story progress; this record does not establish ownership of The Exalted.
Awaran's Arms
Battahl · Smithing shop · Personal state: Unvisited
Bakbattahl arms shop offering Battahli smithing. Check current stock and travel access before planning a purchase.
Celeste's Smithy
Vermund · Smithing shop · Personal state: Unvisited
Checkpoint Rest Town vendor listed for Flamberge and Veteran’s Arc. The source does not establish a measured route or universal stock availability.
Grisha's Armory
Vermund · Smithing shop · Personal state: Unvisited
Sacred Arbor shop offering Elven smithing. Named vendor stock may depend on game progress; check the current menu.
Brokkr's Smithy
Battahl · Smithing shop · Personal state: Unvisited
Bakbattahl smithy associated with Sara’s Dwarven service. Sara’s Dwarven smithing requires Steeled Resolve, Blazing Forge; a visit alone does not unlock it.
Rocky Crevasse
Battahl · Cave · Personal state: Unvisited
Battahl cave reference associated with a Bardiche Daggers chest south of Checkpoint Rest Town. The chest mention is not a full route, a checked coordinate or a personal loot record.
Drabnir's Grotto
Battahl · Cave · Personal state: Unvisited
Southern Battahl cave passage toward Agamen Volcanic Island; The Exalted is listed among its chest items. Prepare for multiple tunnels; this record does not supply a full traversal or mark loot collected.
Stormwind Cave
Vermund · Cave · Personal state: Unvisited
Cave at the back of Harve Village, with an entrance described as a hole in the floor. Consult the walkthrough for quest access; no geographic position or cleared status is inferred.
Use an external provider for its geographic map: MapGenie ↗ or Gamer Guides ↗. These links open their sites under their own terms; no map is embedded or copied here. Geographic layer and coordinate verification remain unfinished.
What is available and what remains unfinished
The location navigator is available on this page. It searches eighteen selected base-world place references in Vermund and Battahl and displays five documented travel relationships. You can select a place, read its source and connected guide, and keep a personal unvisited, planned or visited status with a note.
The geographic map remains unfinished. No reusable terrain layer permission or checked coordinate set has been established. The disabled controls refer to that geographic layer; they do not disable the separate location navigator. This entry keeps its foundation-preview status because a functioning navigator is not a completed geographic map.
The schematic is original site code showing relationships from published descriptions. It does not trace a third-party map or include copied tiles, screenshots, marker coordinates or embedded provider maps. Node positions and line lengths have no geographic meaning: do not use them for compass direction, walking distance, route optimization or terrain navigation.
Find and inspect a referenced place
Search matches place names, aliases, service descriptions and approach notes. For example, Station 3 finds the record for Battahl Ropeway Station Three. Region, category and personal visit filters combine with the query. Reset location filters restores the full sample without deleting saved progress.
Select a place from the matching list or a schematic node to open its details. If a filter hides the selected record, the detail panel falls back to another visible place; an empty result has no selected detail. Nothing in that empty state establishes that the game has no matching location. The catalogue is intentionally small, and it does not cover the expansion or postgame marker sets.
The catalogue includes five smithing shops: Roderick’s Smithy, Awaran’s Arms, Celeste’s Smithy, Grisha’s Armory and Brokkr’s Smithy. Use the Smithing shop category and search for a service such as Elven smithing. Rocky Crevasse, Drabnir’s Grotto and Stormwind Cave add cave references. These new entries are list/detail records without new schematic routes.
Each place shows its documented purpose, a condition to check, a source and an existing site guide. Original references retain their October 12, 2026 review date; the eight additions were reviewed on October 13, as shown in their details. These are references for preparing a trip, rather than measured positions. Reaching Checkpoint Rest Town is separate from permission to pass its border; a settlement or service record does not prove that your current quest state has unlocked it.
Read a travel relationship correctly
The Vernworth schematic contains the two oxcart relationships described by the location reference: toward Melve and Checkpoint Rest Town. The Battahl schematic covers Station One to the central station, the central station to Station Three, and the walkthrough approach from Station Three toward Sealed Mining Shaft. The accompanying text identifies the documented direction and the relevant source; it does not certify every return path or current service availability.
Only connections whose two endpoints appear in the filtered results are shown. A cave-only filter can therefore show a place without a diagram connection. That is a property of the selected reference set, not proof that the place is isolated in the game. Other listed places may have no connection in this small dataset even though the game has routes to them.
The mine approach still requires the walkthrough's inside-gate instructions. The schematic cannot replace that sequence with a straight line through terrain. Use the route checklist and fast-travel guide to distinguish a service connection, a walking approach and an access condition. No travel times, fares, reward coordinates or guaranteed-safe route are inferred.
Keep personal visit notes
Unvisited is the default for a place without a saved record. Choose Planned for an intended trip or Visited for your own visit log. These are your declarations; they are not measured quest completion, reward collection or full-game progress. Notes accept up to 300 characters and are displayed as text.
Changing a status or note saves it in this browser for this website address. Your records use a separate key from both trackers and the Build Planner. A visit edit can remove the current place from a status-filtered list; its record remains saved even when hidden. The visited count refers to the eighteen selected references, not all locations in the game.
Other tabs using the same website address and browser profile can receive changes. Different devices, browser profiles and domains do not synchronize automatically. Do not enter passwords or other sensitive information in a gameplay note.
Export, review and replace progress
Export location progress downloads a version 1 JSON file containing known place IDs, their status and notes. It does not include a game save, terrain, coordinates or inventory. Version-1 backups containing the original ten place IDs remain valid; newly added places default to Unvisited until you record a visit. The source descriptions are read from the site's current catalogue when the backup is reopened.
Import location backup accepts only this navigator's typed format. It allows at most eighteen records, known unique place IDs, a supported status and notes within the 300-character limit. Files over 20,000 bytes, unsupported versions, duplicate or unknown IDs, invalid fields and backups from another tool are rejected without changing current progress.
A valid file opens a review showing the actual incoming places, statuses and notes. Confirm location replacement replaces all current navigator records, including edits made since file selection; it does not merge. Cancel location import preserves the current records. Export a copy you want to keep before replacing them. An empty valid backup replaces progress with an empty list only after confirmation.
Clear records and handle unavailable storage
Clear location progress asks for confirmation. Confirm clear locations removes this navigator's saved records and resets its statuses; Keep location progress cancels. Downloaded JSON copies remain on your device. The other tools' records are not cleared.
Loading an unreadable saved record shows a warning and does not overwrite it. An explicit edit creates a new local version. If browser storage is blocked or full, the current session still works and can be exported, with a warning that the changes are not retained. A failed clear warns that an older saved copy may remain; use browser site-data controls when removing it matters.
Without JavaScript, place descriptions, sources and connection text remain readable. Filtering, node selection and personal progress controls require JavaScript. External geographic map links open the provider's own website and policies; the page does not automatically request provider tiles or embed their maps. See the privacy notice for local data and backups.
Sources & scope
- Game8: Vernworth oxcart connections
- Gamer Guides: Station One connection
- Gamer Guides: mine approach
- VGC: Sacred Arbor location context
Images are official game promotional material, not proof of a verified route, loadout or item drop.
Continue exploring
World Guide: Vermund, Battahl and Travel Planning
Distinguish the two base-game kingdoms from their capitals, connect settlements and travel services, and choose the next location guide for your objective.
Read guideVermund Guide: Vernworth, Melve and Useful Services
Find the practical difference between Vermund and Vernworth, identify inn and shopping stops, and connect early quests with transport and equipment records.
Read guideBattahl Guide: Border Permits, Bakbattahl and Ropeways
Separate border access from reaching Bakbattahl, check the type of permit you carry, and use documented ropeway destinations without assuming a safe shortcut.
Read guideDungeon Routes: Sealed Mining Shaft Entrance Example
Use a documented Sealed Mining Shaft approach to separate a dungeon entrance, a barred gate and a completion goal, with a practical personal route checklist.
Read guideFast Travel: Ferrystones, Portcrystals and Oxcarts
Activate destinations, understand the portable Portcrystal limit and use oxcart departures or stopovers without mistaking travel for a safe teleport.
Read guideDragon's Dogma 2 Hub Privacy and Local Data
Understand how DD2 Hub stores personal checklists, handles backup files and loads external fonts, plus the hosting details still needed before public release.
Read guide

