Abilities

Skills and Augments: Unlocks, Ranks and DCP

Separate weapon skills from passive augments, understand vocation ranks and review four source-linked augment examples with individual DCP costs.

By DD2 Hub editorial
Rank
Vocation rank, not character level
DCP entries
Individual purchase costs, not total build costs
On this page
  1. Identify which kind of ability you are reading
  2. Unlocking is not the same as equipping
  3. Four augment references
  4. Choose a passive for a specific problem
  5. Reference scope

Identify which kind of ability you are reading

A vocation guide can refer to weapon skills, core skills or augments. Those terms are not interchangeable. Weapon-skill advice describes an action used with the relevant equipment; an augment supplies a passive effect when equipped. A core-skill description should not be counted as if it were an extra slotted weapon skill.

Use the appropriate in-game menu and current version when assembling a loadout. This page deliberately does not hard-code a maximum weapon-skill slot count from a launch-era guide.

Unlocking is not the same as equipping

Augments become available through vocation progression and DCP purchases. A learned augment can be equipped across vocations, but learning it alone does not make it permanently active. Check the equipped augment list after changing your build. The Arisen's purchases and the main Pawn's setup should be reviewed separately.

The rank in an unlock table refers to the named vocation, not your character's overall level. Likewise, a DCP number is the price of that particular entry; it is not the total cost of unlocking a vocation, levelling it and purchasing every ability mentioned in a build.

Four augment references

Selected augment unlocks · source review 2026-10-12
AugmentUnlock referenceEffect
Interventionmage rank 6
1,800 DCP
Shortens the duration of debilitations.Game8: Intervention
Exaltationmage rank 9
5,000 DCP
Improves Stamina recovery.Game8: Exaltation
Dominancewarrior rank 8
3,000 DCP
Increases Knockdown Power.Game8: Dominance
Zealwarfarer rank 6
1,800 DCP
Reduces Stamina use by weapon skills.Game8: Zeal

These examples cover debilitation duration, recovery, knockdown and weapon-skill Stamina use. They are not a strongest-to-weakest ranking. Dominance is the Warrior augment in this table; similarly named entries should not be substituted without checking their vocation and effect.

Choose a passive for a specific problem

Our suggested approach is to name the problem before spending points. Running out of Stamina during an action and waiting too long for recovery are related but different issues. Losing control after a debilitation is another problem entirely. Compare the relevant descriptions and the current loadout rather than combining several appealing names without a purpose.

For a support-oriented example, read the Mage build. For a different weapon setup, use the vocation directory and verify that its active skills belong to the equipment you will actually carry. No numerical percentage improvements or damage simulations have been added to these four qualitative augment records.

Reference scope

Selected base-game reference records, not an exhaustive or live-patch database. Sources were reviewed through published pages and search-index excerpts where direct access was unavailable. No personal gameplay test is claimed. Armor values are unenhanced references; prices precede discounts. A null price means not established, not free.

Check the game for changes to individual costs, effects or menu rules. The cited unlock rows are useful acquisition references, not proof of a complete current-patch ability database. Warfarer also has its own equipment and ability considerations; cross-vocation augments should not be confused with unrestricted access to every other kind of skill.

Sources & scope

Images are official game promotional material, not proof of a verified route, loadout or item drop.

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