Pawns: Commands, Inclinations and Recovery
Understand your main Pawn, recruited companions, command meanings, inclinations, revival and Pawn quest rewards.
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Main Pawn and recruited companions
Your main Pawn is the companion you customize. Two additional recruited Pawns can complete a four-member party including the Arisen. Their association with other players does not turn them into live co-op participants. Check a candidate’s vocation and actual abilities rather than assuming appearance identifies the job it can perform.
Inclinations describe behavior
| Inclination | What the official manual emphasizes |
|---|---|
| Kindhearted | Supporting allies and staying close |
| Calm | Survival, defensive judgment and practical decisions |
| Simple | Exploration, gathering and curiosity |
| Straightforward | Aggressive engagement and initiative |
An inclination is not a substitute for equipping the relevant skills. Our recommendation is to evaluate behavior and job together: a preferred temperament cannot supply a healing ability the vocation does not have.
Basic commands
| Command | General use |
|---|---|
| Go! | Take initiative in combat or investigate and act during exploration |
| To me! | Regroup near the Arisen |
| Wait! | Hold position; combat behavior becomes more defensive or supportive |
| Help! | Request assistance such as recovery when the party can provide it |
The current manual also describes configurable long-press command behavior, including Explore and High Five. Check the settings and displayed controls for your platform; this guide does not prescribe a keyboard or controller binding.
A practical habit is to issue a command, then watch the response before repeating it. Repeating Help does not answer whether a Pawn is unable to reach you, occupied by danger or missing the required ability.
A downed Pawn needs attention
A Pawn with depleted health can become incapacitated. Approach and use the displayed revival interaction before the opportunity is lost. The manual explains that your forfeited main Pawn can be restored at a Riftstone. It also distinguishes the main Pawn’s absence from ordinary recruitment.
Do not assume an ordinary healing action is the same operation as reviving an incapacitated companion. If reaching the Pawn is unsafe, address the immediate danger rather than standing motionless in it. No revival timer is invented here.
Pawn quests and rewards
At a Riftstone, a Pawn quest can assign an objective for your main Pawn’s travels beyond the Rift. A specified reward comes from the resources the quest system asks you to provide. Review both the objective and the cost before confirming; it is not a free promise of unlimited gold.
Badges track types of experience such as defeating particular monsters or camping in relevant areas. They can add context to a companion’s experience, but the presence of a badge is not a guarantee of a flawless encounter.
Turn the rules into a party decision
Before leaving a settlement, identify the most important missing job in your group and recruit for that job. During the next journey, observe whether the party actually performs it. The party preparation guide provides example role combinations without claiming one universal best team.
Frequently asked questions
Are recruited Pawns live co-op players?
No. Pawns are AI-controlled companions, even when recruited from another player.
Does a healing command guarantee an instant heal?
No. A command asks for help within the companions’ actual abilities and circumstances.
Sources & scope
- CAPCOM: game overview and Pawn party
- CAPCOM manual: Pawn inclinations
- CAPCOM manual: Pawn revival
- CAPCOM manual: Pawn quests
- CAPCOM manual: Pawn badges
- CAPCOM manual: Pawn commands
Images are official game promotional material, not proof of a verified route, loadout or item drop.
Continue exploring
Preparing Your Pawn Party
Assign frontline, ranged and recovery jobs around your Arisen, then check skills, behavior and commands before leaving town.
Read guideVocations
Browse directory →Combat Fundamentals: Stamina, Defense and Weaknesses
Separate stamina decisions, vocation-specific defenses, elemental matchups and party recovery before changing your entire build.
Read guide
